/**
 * 
 */
package de.cbf.cam.dsa.battle.entities;

import de.cbf.cam.dsa.model.entities.BattleChar;
import de.cbf.cam.dsa.model.entities.states.OneState;

/**
 * @author Nebelritter
 *
 */
public class StateAusfallPA extends OneState {
	
	

	public StateAusfallPA() {
		super();
		description = "Verteidiger im Ausfall";
		stateType	=  MANEUVER;
	}

	@Override
	public void resolveOnCharacter(BattleChar character) {
	}

	@Override
	public void restoreOnCharacter(BattleChar character) {
	}

}
